itch.io
- Team size: 5
- Development Time: January - April, 2025
- Personal Roles: Engineer, Producer, Narrative Designer, Artist.
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As Engineer:
- Implemented movement code.
- Implemented wolf switching code.
- Implemented GUI buttons.
- Implemented rock puzzle element code.
- Implemented dialogue system code.
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As Producer:
- Organized weekly meeting.
- Took notes during weekly meetings and kept them in a place the team could access them.
- Frequently checked in with team to identify pain points.
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As Narrative Designer:
- Initial razor pitch for game.
- Brainstormed personalities and motivations for playable characters.
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As Artist:
- Dialogue chat head artwork.